Vibe XR 101

AI-Native Game, XR, and Worldbuilding

Vibe XR 101 Workshop Series

with Cline, Unreal Engine 5, Blender, ThreeJS, and Open 3D Models

View Classes & Register

What Is Vibe XR 101?

Vibe XR 101 is a 10-class, build-first course series focused on AI-native creative pipelines, where Cline acts as a continuous copilot across:

  • Video games
  • XR (AR / VR / MR)
  • Interactive simulations
  • Web-based 3D experiences
  • Physical outputs (3D printing)

This is not a slide-only course. This is worldbuilding with intent, where AI assists thinking, exploration, iteration, and integration — not just generation.

Core Philosophy

AI should accelerate creative intent, not replace it

A copilot is most useful when it understands context

Toolchains should be composable, inspectable, and hackable

Builders learn fastest by shipping small, real things

Modern 3D workflows converge across games, XR, web, and fabrication

Your Instructors

🎮

Tony Loehr

Unreal Engine + Cline Track

  • • Unreal Engine 5 SME
  • • Cline DevRel
  • • AI-assisted simulation & XR builder
  • • Focus: engines, systems, AI reasoning
🎨

Rayyan Zahid

ThreeJS + Asset Creation Track

  • • Hunyuan 3D & Blender SME
  • • Sandbox VR contributor
  • • Simulation Annex
  • • Focus: asset generation, spatial & web 3D
🔧

Izn Tariq

3D Printing + Integration Track

  • • Physical fabrication expert
  • • Digital-to-physical workflows
  • • STL prep, slicing, tolerances
  • • Focus: AI → mesh → real object

Core Tooling Stack

Cline
AI copilot via CLI + MCP Servers
Hunyuan 3D
Text/Image → 3D generation
Blender
Asset cleanup, refinement, animation
Blender MCP
AI-driven geometry creation
Unreal Engine 5
Real-time engine for games & XR
Unreal MCP
AI inspection & modification
ThreeJS
Web-based 3D & XR deployment
WebXR
Browser-native immersive experiences
3D Printing
STL prep, slicing, physical output

Course Structure

📚 Classes 1–4: Shared Foundation

Everyone learns together — fundamentals of AI-native 3D pipelines

🎯 Classes 5–9: Choose Your Track

Track A: Unreal Engine + Cline
Track B: ThreeJS + WebXR
Track C: 3D Printing + Physical Output

🚀 Class 10: Capstone & Demo Night

All tracks converge — build & demo your portfolio-worthy project

Course Curriculum

Shared Core (Classes 1-4)

Class 1 — Vibe Coding & AI-Native Worldbuilding

Foundations

All Instructors
  • What "Vibe Coding" actually means
  • How AI reasons about projects, not just prompts
  • Intro to Cline CLI & MCP Servers

Outcome: Build something immediately

Class 2 — Hunyuan 3D: Text & Image → Geometry

Asset Genesis

Led by Rayyan
  • How Hunyuan works (and its limits)
  • Prompting for usable geometry
  • Image → 3D workflows

Outcome: Generated assets ready for refinement

Class 3 — Blender Fundamentals

Making Assets Real

Led by Rayyan
  • Cleaning AI-generated meshes
  • Scale, normals, topology
  • Materials & UVs for production

Outcome: Clean, production-ready assets

Class 4 — Blender MCP: AI-Assisted Modeling

Geometry at the Speed of Thought

Rayyan + Tony
  • Prompt-driven geometry inside Blender
  • Rapid iteration loops with AI
  • Knowing when not to use AI

Outcome: Faster, expressive asset creation

Parallel Tracks (Classes 5-9)

🔜

Coming Soon

Choose your path: Unreal Engine + Cline, ThreeJS + WebXR, or 3D Printing + Physical Output

Registration for Classes 5-9 will open soon. Star the GitHub repo for updates.

Capstone (Class 10)

🚀

Build & Demo Night

All tracks converge for an open build session, live demos, and feedback.

Registration coming soon.

Register for Classes

Select from Classes 1-4 below. All classes include hands-on building, instructor guidance, and access to PROTO7YPE during the event.

Dates, times, and pricing are displayed in the ticket selector below.

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Payments are processed securely via Stripe through our ticketing partner, Tito.

You'll receive a QR-coded ticket and venue details in your confirmation email.

What You'll Walk Away With

  • Understand modern AI-native 3D pipelines
  • Know how to use Cline as a creative copilot, not a crutch
  • Be fluent moving between AI, geometry, engines, web, and hardware
  • Build interactive and physical worlds
  • Have a foundation for games, XR, web, or fabrication
  • A portfolio-worthy digital or physical project

Questions?

We're here to help. Reach out with any questions about Vibe XR 101, the course structure, or registration.

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PROTO7YPE / Frontier Makerspace

No spectators. Only builders.