Vibe XR 101
AI-Native Game, XR, and Worldbuilding

with Cline, Unreal Engine 5, Blender, ThreeJS, and Open 3D Models
View Classes & RegisterWhat Is Vibe XR 101?
Vibe XR 101 is a 10-class, build-first course series focused on AI-native creative pipelines, where Cline acts as a continuous copilot across:
- •Video games
- •XR (AR / VR / MR)
- •Interactive simulations
- •Web-based 3D experiences
- •Physical outputs (3D printing)
This is not a slide-only course. This is worldbuilding with intent, where AI assists thinking, exploration, iteration, and integration — not just generation.
Core Philosophy
AI should accelerate creative intent, not replace it
A copilot is most useful when it understands context
Toolchains should be composable, inspectable, and hackable
Builders learn fastest by shipping small, real things
Modern 3D workflows converge across games, XR, web, and fabrication
Your Instructors
Tony Loehr
Unreal Engine + Cline Track
- • Unreal Engine 5 SME
- • Cline DevRel
- • AI-assisted simulation & XR builder
- • Focus: engines, systems, AI reasoning
Rayyan Zahid
ThreeJS + Asset Creation Track
- • Hunyuan 3D & Blender SME
- • Sandbox VR contributor
- • Simulation Annex
- • Focus: asset generation, spatial & web 3D
Izn Tariq
3D Printing + Integration Track
- • Physical fabrication expert
- • Digital-to-physical workflows
- • STL prep, slicing, tolerances
- • Focus: AI → mesh → real object
Core Tooling Stack
Course Structure
📚 Classes 1–4: Shared Foundation
Everyone learns together — fundamentals of AI-native 3D pipelines
🎯 Classes 5–9: Choose Your Track
Track A: Unreal Engine + Cline
Track B: ThreeJS + WebXR
Track C: 3D Printing + Physical Output
🚀 Class 10: Capstone & Demo Night
All tracks converge — build & demo your portfolio-worthy project
Course Curriculum
Shared Core (Classes 1-4)
Class 1 — Vibe Coding & AI-Native Worldbuilding
Foundations
- •What "Vibe Coding" actually means
- •How AI reasons about projects, not just prompts
- •Intro to Cline CLI & MCP Servers
Outcome: Build something immediately
Class 2 — Hunyuan 3D: Text & Image → Geometry
Asset Genesis
- •How Hunyuan works (and its limits)
- •Prompting for usable geometry
- •Image → 3D workflows
Outcome: Generated assets ready for refinement
Class 3 — Blender Fundamentals
Making Assets Real
- •Cleaning AI-generated meshes
- •Scale, normals, topology
- •Materials & UVs for production
Outcome: Clean, production-ready assets
Class 4 — Blender MCP: AI-Assisted Modeling
Geometry at the Speed of Thought
- •Prompt-driven geometry inside Blender
- •Rapid iteration loops with AI
- •Knowing when not to use AI
Outcome: Faster, expressive asset creation
Parallel Tracks (Classes 5-9)
Coming Soon
Choose your path: Unreal Engine + Cline, ThreeJS + WebXR, or 3D Printing + Physical Output
Registration for Classes 5-9 will open soon. Star the GitHub repo for updates.
Capstone (Class 10)
Build & Demo Night
All tracks converge for an open build session, live demos, and feedback.
Registration coming soon.
Register for Classes
Select from Classes 1-4 below. All classes include hands-on building, instructor guidance, and access to PROTO7YPE during the event.
Dates, times, and pricing are displayed in the ticket selector below.
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You'll receive a QR-coded ticket and venue details in your confirmation email.
What You'll Walk Away With
- ✓Understand modern AI-native 3D pipelines
- ✓Know how to use Cline as a creative copilot, not a crutch
- ✓Be fluent moving between AI, geometry, engines, web, and hardware
- ✓Build interactive and physical worlds
- ✓Have a foundation for games, XR, web, or fabrication
- ✓A portfolio-worthy digital or physical project
Questions?
We're here to help. Reach out with any questions about Vibe XR 101, the course structure, or registration.
hello@proto7ype.com